![]() ![]() ![]() In the original, it’d be impossible to tell looking at any surface that a grenade had just exploded there, but in the remaster, you can see visible damage from the explosion both during and after the blast.Īgain, the Vice City remaster makes visual and technical improvements here. Not only are grenade explosions much better to look at, they also leave behind more visible damage. Here, too, the Vice City remaster is noticeably more detailed than the original game. The same thing happens in the Definitive Edition as well. Drive a car through a hydrant to break it in the original, and the jet of water spouting from the ground will simply go through your car as if it isn’t there. ![]() Where some tiny details in the Vice City remaster are worse than the original and some are better, some are pretty much unchanged. In the remaster, however, the fire will stick around a little longer, and when it burns out, it’ll leave behind scorch marks on the ground. Try throwing a molotov on the ground in the latter, and the fire will quickly fizzle out, leaving behind next to no trace. Here, thankfully, the Vice City remaster makes improvements over the original. It’s shocking to see the nearly two decade-old original actually being better than the remaster in terms of such a basic detail. You can walk around on it all day long and leave no footprints behind. In the remaster, the sand doesn’t react to you at all. For instance, walking on sand in the original Vice City left behind clearly visible footprints, as you’d expect. Some are actually surprisingly worse off. Not all footprint related details have been improved in the remaster though. Not only do your footprints remain on the ground much longer, they’re also much more detailed than they were in the original game. Thankfully, the remaster makes improvements in this area. For instance, if you walked through pools of blood, you’d leave behind bloody footprints on the ground. The original Vice City was ahead of its time in more ways than one, especially on a technical level. Glass would shatter quite realistically in the original game and you’d be able to see actual broken shards, but in the remaster, upon breaking, panes of glass simply vanish into thin air as if they were never there to begin with. Unsurprisingly, the same issue exists with shooting any and all other glass windows in the game and isn’t just limited to car windshields. The original game saw windshields shattering and sending shards of glass flying in all directions, whereas in the remaster, the glass pretty much just vanishes. More importantly though, even the way the windshield breaks is far less satisfying. For starters, just as it was in the originals, the only glass in a car that breaks on being shot is the windshield- the windows don’t react to gunfire at all. Here, the Vice City remaster takes a step back from the original. In the remaster, you get proper splashes and ripple effects. Shooting guns into water bodies in the original Vice City was disappointingly anticlimactic- the water didn’t react to bullets at all. Thankfully, this is one area where the remaster has seen improvements. In the remaster though, the car physically reacts to the crash much more realistically. Ramming a car into a wall or a building or even a tree in the original resulted in the car suddenly coming to a dead stop. This area has seen small but noticeable improvements. The original game saw water reacting to boats with realistic frothing and splashes, and while the remasters still have the frothing effect, it’s much less pronounced, and the splashing is completely absent. The water itself, of course, looks significantly better than it did in the original when it launched 2002, but drive a boat through it and you’ll see pretty tame water effects. Water effects in the Vice City remaster are also quite disappointing. Especially when it’s dark out in the games, driving around when it’s raining is next to impossible. ![]() In Vice City (and the other two games), rain is a blinding sheet of barrages of opaque droplets that completely destroy visibility. The terrible rain effects in the new GTA remasters have been widely criticized by one and all, and there’s very good reasons for that. Let’s get the obvious stuff out of the way first. We recently tested GTA: Vice City – The Definitive Edition across a number of areas to see how it compares to the original to see exactly how bad things are- here’s what we found. Unsurprisingly, fans haven’t responded to this decision kindly, because the new GTA remasters are actually worse off than the originals in a number of ways. In all their wisdom, Rockstar decided that nuking the original versions of GTA 3, Vice City, and San Andreas and taking down their best mods just so they could release bad remasters would be a good idea. ![]()
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